Nazi Zombies, a popular sub-game of Treyarch’s Call of Duty: World at War, is easy to begin and nearly impossible to master. If you have never played before and are wondering how it works, or if you play often and would like a competitive edge, check below for some Nazi Zombie tips.
Call of Duty: World at War is a very popular new game from Treyarch. The game, set in the Pacific Theatre of World War Two, follows the lives of several soldiers as they make their way through revenged towns, burnt cities, and fields of death – but who cares about the campaign? Anyone who has been playing Call of Duty for a while knows that multiplayer is by far the best part of the game. Unfortunately, World at War has no system of matching you to players in your skill group, like Halo does with their TrueSkill system. For that reason, you need to be well equipped if you plan to do well on World of War. Below I have compiled a list of my favorite custom classes, as well as some that I see many skilled players using.
Sniping Class
Primary Weapon: Moisin Nagant/Kar 98/Arisaka (they are pretty much all the same)
Attachment: Sniper scope
Side Arm: Magnum (if you don’t have a magnum, us a Nambu)
Primary Grenade: Frag
Secondary Grenade: Turban Gas
Perk 1: Bandolier or Bouncing Betty x2
Perk 2: Stopping Power (unless you are playing hardcore, stopping power is essential)
Perk 3: Iron Lungs
Vehicle Perk: Ordnance Training
Rushing Class
Primary Weapon: Mp40
Attachment: Dual Clips/Aperture Site
Side Arm: Magnum
Primary Grenade: Frag
Secondary Grenade: Smoke (works well for rushing), or Gas
Perk 1: Bandolier/Bomb Squad
Perk 2: Stopping Power
Perk 3: Steady Aim
Vehicle Perk: Ordnance Training
Mid-range Class
Primary Weapon: SVT-40
Attachment: Aperture Sight/Suppresser (Suppresser for Search and Destroy, Sight for other game types)
Side Arm: Magnum
Primary Grenade: Frag
Secondary Grenade: Smoke/Gas
Perk 1: Bouncing Betty x2
Perk 2: Stopping Power
Perk 3: Second Chance
Vehicle Perk: Lead Foot
Hardcore Class (for hardcore games only… You will get owned if you use this in normal)
Primary Weapon: STG 44
Attachment: Telescopic Sight
Side Arm: Magnum
Primary Grenade: Frag
Secondary Grenade: Gas
Perk 1: Bandolier/Bouncing Betty x2
Perk 2: Camouflage
Perk 3: Deep Impact
Vehicle Perk: lead foot